ZX Spectrum 3D Starstrike 2
Those vector graphics bods over at Realtime did it again with Starstrike 2 - the follow up their excellent 'Star Wars' arcade game, 3D Starstrike.
Starstrike 2 was released in May of 1986 for the ZX Spectrum after much hype and anticipation, and it delivered to us gamers in spades.
The back story to Starstrike 2 didn't really matter when you had graphics like this, but we'll have a quick reminisce anyway.
The scenario of Starstrike 2 continues from the story told in 3D Starstrike. After the Outsiders' first attack was repelled by the Starstrike fleet, the aliens regrouped an returned to their homeworlds to plot once more against the Federation (the good guys).
The Federation decided that attack was the best form of defence and a new all-purpose fighter (the Starstrike II series) was created. You were the pilot of this new craft, and had the task of taking out the defences on each of the Outsiders planets
You had one life to play with, but your craft was equiped with defensive shields which could be topped up at the end of various levels.
Starstrike 2 had a great combination of ariel combat, ground attacks and sequences to destroy a planet. The combination of brilliant gameplay and (then) state of the art graphics ensured it's status as an instant classic. Starstrike 2 was a massive and deserved hit in the summer of '86.
We recommend getting hold of the real hardware - but if not then download a ZX Spectrum emulator and download Starstrike 2 for the ZX Spectrum. Alternatively you could try and play it online.
GENRE: Solid Vector Graphics Arcade Game
Mart needs to play a few more times to get the hang of the classic arcade action again...