ZX Spectrum Games

ZX Spectrum Games
Showing posts with label Games - Reviews (X title). Show all posts
Showing posts with label Games - Reviews (X title). Show all posts

4 Mar 2011

Spectrum Games - Xenon - Classic ZX Spectrum Game

Xenon ZX Spectrum
A classic game for sure.

This was released for the ZX Spectrum by Melbourne House in 1988 and was met with a lot of high praise.

Funnily enough the Xenon series ended up being regarded as classic games on the Commodore Amiga (by the legendary Bitmap Brothers) - but to be fair this version was extremely playable and also featured some excellent music that really showcased the AY Chip (courtesy of musical genious David Whittaker).

Like any good arcade style shoot em up there was a back story to explain why you were pitched in battle against a bunch of bad guys...

Xenon ZX Spectrum
From the moment that Captain Xod's (kneel before Xod?) face appeared on the communicator, you just knew he was in deep do do. As the only other ship in the sector it was up to you to go to his aid.

Fight your way through the many game zones whilst collecting essential supplies for the fleet. At the end of each sector you have a chance to refuel and reload ammunition - but only after you have defeated the most vicious alien you have ever seen. Game on!

So there you have it - the best plot since The Phantom Menace. In the game you had to negotiate four sectors, each of which were divided into four game zones. Like I said this is classic arcade gaming.

In a nice twist had a choice of two craft which could be changed at will depending on the environment. You were in control of a ground craft which was capable of eight-way movement as well as a faster jet-fighter.

It was up to you to select the appropriate craft to negotiate the current obstacles and you also had to be prepared to switch between them rapidly. Certain types of your opponents were ground based and some were at altitude - meaning that only the right craft could destroy certain enemies you faced.

In true arcade gaming tradition there were powerups aplenty. Certain weapons could only be collected and used by the fightercraft and vice-versa. Shooting the aliens and their weapon emplacements revealed power cells which could be collected to give you some much needed juicy powerups.

Smooth Gameplay in Xenon - ZX Spectrum
The powerups available were:
  • A ARMOUR - Granted invincibity for 15 seconds
  • F FUEL - There were two types of fuel cell. Those with one orange band restored five fuel units; those with three restored fuel to full
  • H HOMING - Gave homing missiles for 15 seconds
  • L LASER - Armed your fighter with lasers. Duh!
  • G GUN - Canceled the lasers (boo!) and reverted to normal bullets (a power down?)
  • P POWER - Increased the range of your shots
  • R RATE - Sped up your ground craft
  • S SIDE - Armed fighter with side firing lasers
  • W WINGS - A can of red bull. Only joking, gave you wing-tip weapons
  • Z ZAP - Two types of zap pills. A single orange band zapped all aliens on the screen; a triple band zapped aliens and emplacements
  • Balls - Up to three rotating balls that followed you and replicated your fire pattern. Nice.

Xenon In Flight Mode - ZX SpectrumThis game was quite tough and for the seasoned arcade gamer.

Each time you were hit by you lost at least a unit of fuel which was used to recharge your shields. If you collided with any of the aliens you suffered substantial damage and consequently used up more fuel.

If your fuel ran out you lost a life and had to restart from the beginning of the current game zone. Some aliens required more than one hit to destroy and some were indestructable - all of the traditional arcade gaming elements were here.

In keeping with this gaming tradition you would face off against a single large opponent roughly half way through the current level. This was a 'Sentinel', a supposed fully sentient enemy. As usual you had to find out the vulnerable points and concentrate your fire upon it - it was the only way to destroy these big bad boys.

Colliding with a 'Sentinel' was instantly fatal, and if that wasn't bad enough at the end of each section you had to take on another larger and more dangerous 'Sentinel' than the one you faced at the halfway point!

If you succeeded in defeating the end of level boss you were refuelled and re-equipped for the next game zone, but you lost any weapons you had collected in the previous section. Bummer.

On Release:
This game was highly regarded when it was released with the likes of Crash Magazine giving it an overall score of 84%. It was praised for it's detailled graphics, smooth scrolling, playability and fantastic in-game music (for a Speccy 128 anyway). A great shmup in the classic mould.

The Test Of Time:
Well you know, this game still plays pretty well and has not dated as much as some other arcade games on the Speccy. If you like vertical scrollers that are pretty tough then you won't go far wrong. Kicking in-game music too. Play this and get yourself into a 'Xen' like state.

We recommend getting hold of the real hardware - but if not then download a ZX Spectrum emulator and download anything but this game for the ZX Spectrum. Alternatively you could try and play it online.

GENRE: Arcade Game (Shmup)
RELEASE DATE: 1988
RELEASED BY: Melbourne House
DEVELOPER(S): Jason Cowling, Tiny Williams, Lee Cawley, David Whittaker
PRICE: £7.95

Classic Aracade Action:


Classic Games, Arcade Games and ZX Spectrum Games

10 Sept 2009

ZX Spectrum Games - Xevious - ZX Spectrum retro game

ZX Spectrum Xevious
Another conversion of an arcade game, this time by Probe Software and published by US Gold. Xevious was released for the ZX Spectrum in February of 1987 to a mixed reception.

The original arcade game was from Atari (licensed by Namco) and was a very popular shoot em up. Even though the game was basically a shoot everything in sight type deal, it did have a story to it.

Apparently millions of years ago during the ice age, a race (called Xevious) inhabited the earth and left for pastures new as the ice advanced across the globe. Years later they had returned - and were a mite peturbed by the race of technological beings (us) that were now present. They wanted 'their' homeworld back, and war broke out as both sides fought over our lovely planet...

ZX Spectrum Games Xevious
So there you have it - a cracking plot that Roland Emmerich would love. Game on.

You piloted a fighter (the niftily named 'Solvalu fighter') across the vertically scrolling (from top to bottom classic game style) landscape as wave after wave of the 'Xevious' came at you. Not only that but ground based aliens would take shots at your craft as you skimmed overhead.

The objective of this arcade game was to make to the Xevious mothership and take it down by destroying it's main reactor.

The main area of the screen displayed the action (Probe decided to make the ZX Spectrum version monchromatic to increase the detail of the graphics) as the enemy fighters, ground installations moved in from the top of the playing area. The left area of the screen displayed your current score - and not much else that was useful. Aside from alien fighters the Xevious would also send in indestructable flying mirrors (those Xevious were devious) which took one of your lives if they crashed into you.

Xevious ZX Spectrum
Your craft was equiped with forward firing guns and also bombs which could be dropped onto ground targets with a bit of careful aiming. And that's about it - this game was a simple and straight shooter that emphasised speed and reflexes.

Once you had destroyed the mothership the game started all over again, and in the usual fashion it was more difficult each time around.

On Release:
This arcade game was met with a moderate reception. The Sinclair Spectrum version never quite managed to capture the spirit of the arcade original and there were plenty of other shooters around with more depth, better graphics and more variety (Uridium anyone?) The game was far from being 'bad', but once you had played it afew times the simpleness and repetition of the gameplay soon became apparent. Still, with it being an official arcade conversion it did reasonably well.

The test of time:
Well here in the land of Spectrum games we can't get too excited about Xevious. It was kind of average then, and it still is now. It is okay for a quick ten minute blast, but that's about it. Fans of the classic arcade game may find it of interest, but as far as shoot em up's go, there were plenty better for the rubber keyed 8-bit machine.

If you're a hardcore retro shoot em up fan then try this one out.

We recommend getting hold of the real Sinclair hardware but if not then download a ZX Spectrum emulator. Alternatively you could try and play it online.

Please see our other ZX Spectrum retro game reviews - all links are listed in alphabetical order. Cheers guys.

GENRE: Arcade game
RELEASE DATE: Early 1987
RELEASED BY: US Gold
DEVELOPER(S): Probe Software (Nick Bruty)
PRICE: £7.99

The conversion of the arcade game Xevious on the ZX Spectrum:


ZX Spectrum Games and Classic Games

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