ZX Spectrum Games

ZX Spectrum Games
Showing posts with label Games - Reviews (W title). Show all posts
Showing posts with label Games - Reviews (W title). Show all posts

10 Feb 2012

Spectrum Games - World Class Leaderboard - Classic ZX Spectrum Game

World Class Leaderboard
Ahh the Leaderboard games - the first 'proper' golf computer games that I ever played.

Here I am looking at World Class Leaderboard which was released in 1987 by US Gold. A great game coded by a great coder; Jim Bagley who will be known to Spectrum fans for the excellent conversion of the classic arcade games Midnight Resistance and Cabal.

For fans of golf back in the 1980s the leaderboard games really were something; at last there was a decent simulation of golf as an 'arcade game' that was pretty realistic and included elements of the real sport.

Let's go Happy Gilmore in 8-bits
The game took a nice 3D view of each hole you were playing and included some nice scenery such as trees aligning the fairway as well as course hazards such as bunkers.

Of course the aim of the game was to reach the green in as few shots as possible before putting out and moving on to the next hole.

'Real' golf features were in there including being able to 'hook' or 'slice' your shots, the use of a proper full set of clubs and depending on which difficulty level chosen varying gusts of winds could buffet you as you played your shots.

What was good about this game is the fact that you really could vary your shots and the game did match golf quite accurately.
1 Wood to the green? It can be done....

Even (at the time) the relatively slow screen re-draw rate was acceptable as we knew that the computer was working out where your ball was and how the course would look from that position.

These games must go down as the first proper simulations of the sport and their influence on modern games such as Nintendo Wii golf can not be underestimated.

For me this is a classic sporting game for the ZX Spectrum that pleased fans of the sport as well as fans of arcade games. Even the price of £8.99 was reasonable for a title as well put together as this.

We recommend getting hold of the real hardware - but if not then download a  ZX Spectrum emulator and download World Class LeaderboardAlternatively you could try and play it online.

GENRE: Arcade Game (Sports Simulation)
RELEASE DATE: 1987
RELEASED BY: US Gold
DEVELOPER(S): Jim Bagley
PRICE: £8.99 - UK

All we need now is Peter Allis....



Classic Games, Arcade Games and ZX Spectrum Games

6 Dec 2011

Spectrum Games - W*H*B - Modern ZX Spectrum Game

W*H*B
So what's this game all about then?
This is a superb puzzle game from modern day coder of the ZX Spectrum (and ZX81) Bob Smith - who has developed a number of great computer games over recent years.

If you enjoy classic games such as Tetris, Pipemania or even Downfall then you will definately enjoy this, it really is one of the most enjoyable and well though out puzzle games I have ever played on any platform.

So let's take a look at a fantastic recent game for the greatest ever 8-bit machine...

W*H*B Loads Up...
This is a game where you have to control a 1x2 'block' cuboid around on a set of grid levels, with the objective being get it to stand 'upright' on the marked floor panel.

Throughout the game there are special objects to make matters a little more interesting. There are teleporting blocks which teleport you to a different location and crumbling blocks which disappear once you have 'stood' on them. Sneaky!

The graphics are top notch being very nicely drawn and superbly animated. Your 'block' rolls and moves around the screen extremely smoothly and the isometric viewpoint is absolutely spot on. For me this is the type of computer game that lends itself to this style of screen rendering perfectly.



This game also features some nicely composed music on load up, and a funky little ditty at the beginning of each level. The controls are completely redefineable too which all adds to the overall package.

The game starts of nice and easy as I try to get used to the controls...


Once I reach level three it becomes more fiendish!


All that I can say that this game is a brilliant example of a modern classic game for a retro computer. It is highly polished and superbly implemented; a real clever piece of coding.

With music from Mister Beep and level design from the games coder Bob Smith plus Kev Thacker, Jumping Stack, Karl Gillott, Mulder anbd Znorxman this is a real winner.

Once of my favourite puzzle games of all time. Brilliant.

Arcade Games, Classic Games and ZX Spectrum Games

20 Nov 2009

Spectrum Games - Way of the tiger - ZX Spectrum retro game

ZX Spectrum Way of the Tiger
Gremlin Graphics entered the ZX Spectrum beat em up arena with Way of the Tiger in May of 1986.

It was the prequel to Avenger (both tied in to those adventure game books - remember those?)
This arcade style game was a little unusal as it had separate 'levels' featuring different styles of fighting such as unarmed combat, pole fighting and swordplay.

The back story tied in the the adenture game books:

You had been abandoned on the shores of the Island of Tranquil Dreams (sounds a nice place for a holiday) and were adopted by an old monk named Naijishi, a Grand Master of the Dawn (whatever that is!)

Spectum Games Way of the tiger
Way Of The Tiger Has Loaded
The monks on the island worship Kwon the god of unarmed combat, and your adopted father had trained you in martial arts - it was a Ninja you were to become, not just an ordinary man!

Before becoming worthy of the noble title of Ninja you had to pass three tests of endurance and skill in combat against opponents chosen by the Master.

The different fighting scenarios were loaded in seperately from cassette - and so Way of the Tiger began.

A nice oriental sounding tune kicked off the action - which took place on a large window on the game screen.

The status area showed how much Endurance and Inner Force you had (represented by circles at the bottom of the display). This was a novel way of displaying your energy levels - for every complete circle of endurance used by a combatant, one point of inner force was deducted. The fighter who's inner force was drained first lost the contest.

The opponents sent to fight you had different levels of endurance and inner force along with a variety of skills. As a fighter's inner force waned, the power of the blows he landed was reduced. Pretty cool really.

The playing area featured a nice triple scrolling effect which allowed three stages of animation on the screen (a decent parallax effect) and gave the player animated backdrops to look at.

As you would expect the fighting took place in the foreground of the screen whilst in the background birds would fly by, logs would float down the river (in the pole fighting level) and so on. These features made for nice environments to brawl in - and this sort of thing was very impressive at the time.

Unarmed combat in Way of the Tiger
The Ninja's Fight It Out
The first section of the game had you wandering the desolate desert land of Orb without a weapon. The Master had collected a range of opponents to pit against his trainee Ninja (you) and some of them were bizarre creatures.

A pointy-eared goblin could jump out from behind a rock to take you on in unarmed combat. Control was setup in the usual (then) beat em up manner using eight directions combined with fire to make a total of sixteen moves.

Each time an opponent was defeated your status levels were topped up in readiness for the next fight. The level continued until all the Master's challengers were overcome - or until you were killed.

Once the desert of Orb had been finished it was on to pole fighting.

This took place on a pole spanning a river - and once again you would be faced by skeletons, dwarves and Ninjas' - all of which were handy with a bo-staff. Once you had overcome this set of bad guys you could make your way to the Grand Temple in the final part of the game...

The scene of the 'final test' was very nicely drawn. Snow-capped mountains reached the sky behind the temple behind you. Birds fluttered by overhead, labourers trundled wheelbarrows across the screen - all in all it was rather serence. Serene until the mad swordsman popped up and started swinging at you.

In samurai sword fighting the Master pitted you against the greatest warriors he knew of. Some of these combatants could perform fighting moves which you could not. The final level was difficult to overcome - it took me twenty or thirty goes before I finally beat them all.

As if that wasn't hard enough you now had to fight the grand master himself! If you managed to overcome him you were finally a fully fledged Ninja - who had sucessfully trodden the Way of the Tiger. Cue dramatic music...

On release:
This game was a big hit back in 1986. Gamers likes the large and well animated fighters, the variety of fighting styles (and moves) and the superbly drawn backgrounds. The 3 layered scrolling was a joy to behold - and Way of the Tiger was a superb addition to the beat em up genre. One niggle was loading in the different sections, but the fact that you could practice each section before playing proper was a bonus too.

The test of time:
Well I used to love this arcade game (especially the unarmed combat section) - but I just can't get into it these days. I dunno - the opponents don't show much AI - it all seems a bit random. The graphics are nice to look at - and the background/foreground movement is pretty cool. I must say I still prefer Way of the Exploding Fist.

Maybe stick on a bit of Eye of the Tiger and give it a go.

We recommend getting hold of the real Sinclair ZX Spectrum hardware, but if not then download a ZX Spectrum emulator and download Way of the Tiger. Alternatively you could try and play it online.

Please see our other ZX Spectrum retro game reviews - all links are listed in alphabetical order. Cheers guys.

GENRE: Arcade beat em up game
RELEASE DATE: May 1986
RELEASED BY: Gremlin Graphics
DEVELOPER(S): Shaun Hollingworth, Chris Kerry, Pete Harrap, Marco Duroe
PRICE: £9.95

Unarmed Combat - classic arcade game action:


Swing your sword wisely... more arcade gaming:


Classic GamesArcade Games and ZX Spectrum Games

21 Aug 2009

ZX Spectrum Game - Wheelie - ZX Spectrum retro game

ZX Spectrum Wheelie
Microsphere followed up their previous release (The Train Game) and released Wheelie for the ZX Spectrum in 1983 and let's say it was something a little different (in the arcade game genre) when it hit the high street stores.

In Wheelie you had just taken delivery of the ultimate in two-wheeled machines - the powerful four cylinder fuel-injected and turbo charged Zedexaki 500.

ZX Spectrum Games Wheelie
While you were out on the road trying this beast of a bike out, you came across a sign saying ‘Private road — no speed limit to brave riders’. Getting yourself far too excited you entered the driveway and the gates slammed shut behind you. You were now trapped inside Nightmare Park! (Cue scary music)

Your only way out now was to find the ghostrider (how did you know he was there?), who was dozing somewhere off to the right of the park, wake him up and then race against him. The park was full of wildlife, (humorously experts in karate although they never performed any 'moves'), so bumping into any animal was not good for your health (you lost a life).

The scrolling levels were displayed in the form of four ‘roads’ stacked one on top of another like a cross section through underground caverns. The four were not always visible to you, and any road travelled on could run steeply uphill or downhill to another cavern roadway. There were thin ‘uphill/downhill’ lines across some roadway sections, and you could make the bike travel down a level if the down key was pressed, and uphill by pressing the up key.

Apart from the park wildlife (which included jumping kangaroos and giant hedgehogs) there were plenty of other obstacles to overcome.

Humps in the road could only be got over by accelerating rapidly and performing a ‘wheelie’ which allowed the front wheel to ride up and over the hump. Sometimes, in true Eddie Kidd or Evil Knievel style, you had to jump over a double decker bus! Getting the timing right took a fair bit of skill and practice: going too slow meant you hurtled into the roof of the bus. Too fast and your rider was sent flying through the air.

On top of all of this some sections of the caverns were iced over which had to be ridden over slowly or your poor biker would be sent sprawling.

Running into a dead end killed you if you did not hit the brakes in time, and even going downhill too fast could be rather fatal as your rider went flying over the handlebars.

Gas stations (represented by the word 'GAS') were dotted around the caves and running into them topped your fuel level up to maximum. Each gas station could only be used once though - and if you ran out of gas then once again it was the loss of a life.

Riding through the caves in Wheelie ZX SpectrumTo be promoted to the next level required completing the one you were currently on. You would then be given a code to enter the next stage.

As the game was scrolling you could ride the bike in either direction and sometimes you needed to do this, working out your route by moving up and down through the roads and avoiding the dead-ends. Once you made it to the right hand side of the level you were free to race against the 'ghostrider'.

On Release:
Well Wheelie was certainly something different when it was released on the ZX Spectrum and Microsphere had another hit on their hands. Riding the bike, timing the jumps over parked buses and cars, performing wheelies over humps, searching for fuel and avoiding the nasties made for an exciting arcade game. A biking game like this had never been seen on the Speccy before (bike games were usually in the racing genre) and it established Microsphere in the gaming sector.

The test of time:
Well here in the land of ZX Spectrum Games we do have a soft spot for Wheelie. It was one of the first games I ever played on the Sinclair Spectrum (I borrowed a friends copy) and loved it. You know, it's still not bad and riding around the caves jumping over buses is still good for a laugh. The sound effects are a bit grating and the scrolling does show it's age. This is made even funnier by the fact that Microsphere stated that Wheelie would contain 'some of the best graphics you're ever likely to see on a Spectrum' :-)

It's really retro now, more so than many other games in my opinion, but stick with it and you'll see there is a good little game in there - a good example of a really early classic arcade game for the ZX Spectrum.

We recommend getting hold of the real Sinclair hardware but if not then download Wheelie for a ZX Spectrum emulator. Alternatively you could try and play it online.

Give Wheelie a go. It's 'wheelie' good. I 'wheelie' mean it etc etc....

Please see our other ZX Spectrum game reviews - all links are listed in alphabetical order. Cheers guys.

GENRE: Arcade game
RELEASE DATE: 1983
RELEASED BY: Microsphere
DEVELOPER(S): Microsphere
PRICE: £5.95 - UK

Mart needs to rollback the years in Wheelie... classic arcade action:



Arcade Games and Classic Games

30 Jun 2009

ZX Spectrum Game - West Bank - ZX Spectrum retro game

ZX Spectrum Westbank
Westbank was released for the ZX Spectrum by Dinamic software (the UK rights were won by Gremlin Graphics who had also published another Dinamic game, Rocco) in February of 1986. Westbank was basically a clone of the popular arcade game Bank Panic.

In the game you had to defend a bank which was in a tough old town in the wild west. Less than honorable cowboys and bandits would make attempts to rob the bank, and the good citizens would walk in to make cash deposits.


ZX Spectrum Games West Bank
The bank had a total of twelve doors with three being displayed on screen at any given time. This window of three could be scrolled left or right to allow you to view all tweleve doors by 'rotating' through them.

The aim of this ZX Spectrum game was to allow the good customers to come in and drop off their hard earned cash and to shoot any would be robbers before they lined your lungs with lead - the goddam varmints!

Each door would swing open at random intervals to reveal either a good customer or a robber - it was all down to quick reflexes and a cool trigger finger to decide whether to blast away or hold your fire.

If you were too quick on the draw and shot down an innocent customer then the bank manager would not be best pleased and you would lose one of your lives. If a bandit got the drop on you and got a shot off then this also resulted in a loss of a life. To make your life more difficult some honest citizens would show up only to be robbed at the door, and you had only a moment to dole out six gun justice to the cowardly thief.

Another character (called Bowie the dwarf - I ain't kiddin') would routinely show up with a pile of hats on his head. Anyway, you could shoot away each of these hats (from top to bottom) and the bottom one would either reveal a bag of money or a bomb. Shooting the money rewarded you with cold had cash, shooting the bomb resulted in the whole place being blown sky high. Taking it steady and easy here was the trick pardner....


Once all twelve doors had been used by customers to deposit cash then the working day was officialy over. Time for a sasparilla? Maybe, but not before earning some extra cash on side in bounty money by engaging in a shootout with some bad guys in the bonus level. The odds were 3-1 against you, but should you take them all out in a quick draw contest then plenty of bonus of points would awared. Those of you with Doc Holliday iron skills would be given an extra life for being extra quick on the draw.

To add variety to this classic game it was also possible to work different shifts (such as morning, afternoon, or early evening) and the later in the day it was - the tougher it was to keep order. Working at dusk made it especially difficult: the doors would swing open to reveal a shadowy figure against a dark blue background. Telling the difference between a good guy and bad guy was now no mean feat...

On Release:
When this game was released for the ZX Spectrum gamers enjoyed it because of it's simplicity - the game was all about reactions and a cool head. The graphics were nicely drawn and suitably 'western' in style, and the banks customers were pretty big on the screen. The variety of actions that could occur (the multiple hats, the robbers attacking a decent customer etc) made the action fast and furious and it was easy to be over eager and shoot down an innocent. Bank Panic was a fairly popular game in the arcades and West Bank was a very good arcade conversion for the ZX Spectrum.

The test of time:
Your trusty double act here in the land of Spectrum games reckon that this game still holds plenty of appeal. It was always a simple affair, and moving between the doors and shooting down the baddies is still a lot of fun. As you move through the game the pace really hots up (in classic arcade style) and it becomes far too easy to shoot early and blow away a poor customer. This is an arcade game to fill in a spare fifteen minutes - and is still good in that respect. Yee haa!

Watch any of the Clint classics and give West Bank a go - it's a rootin' tootin' little game.

We recommend getting hold of the real Sinclair hardware but if not then download a ZX Spectrum emulator and download West Bank for the ZX Spectrum. Alternatively you could try and play it online.

GENRE: Arcade game
RELEASE DATE: February of 1986
RELEASED BY: Gremlin Graphics
DEVELOPER(S): Dinamic (Alvaro Mateos)
PRICE: £7.95 - UK

Dead eye dirk shows his iron skills in the East Clintwood branch of Nat West in West Bank:


Arcade Games, Classic Games and ZX Spectrum Games

12 May 2009

ZX Spectrum Games - Way of the Exploding Fist - ZX Spectrum retro game

ZX Spectrum The Way of the Exploding Fist
The first proper martial arts simulation on the Sinclair ZX Spectrum which pushed the quality of arcade fighting games up a significant notch. The 'Beat em up' era was born.

Inspired by the classic arcade game 'Karate Champ' by Data East, this game (Fist as it would become known) was released for the ZX Spectrum in the Autumn of 1985 by Melbourne House, who had previously been famous for releasing mainly adventure games.

This game (and the 3D arcade game Starion) established them as a formidable developer of arcade games as well as adventures.

ZX Spectrum The Way of the Exploding Fist
The Loading Screen Got You In The Mood

This game had been highly anticipated during the run up to it's release, and it was well received when it finally made it into the highstreet stores. An arcade fighting game that really launched the genre of Beat em up, Fist had the polish and the 'punch' to make it an instant classic.
It was awarded the highly sought after 'Crash Smash' rating in the hallowed pages of the popular Crash Magazine.

The aim of the game was simple enough: Start at the bottom of the rankings and fight your way to the top. The 'top' being the rank of 10th DAN.

You have a total of 16 moves which you can execute, which was an astounding achievement at the time of release. The moves were split between kicks, punches and movement.

Kicking moves included flying kick, high kick, mid kick, low jab kick, turning kick (which the game referred to as a 'Roundhouse'), two leg sweeps and a back high kick. Punches included a high punch, mid punch and crouching reverse punch. It was also possible to move your character from left to right (as you would expect!) and to jump, crouch and peform backwards and forwards somersaults.

High and low blocks could also be executed to foil your opponents attacks. All in all your character was pretty handy!
Facing off in Way of the Exploding Fist
The Fighters Square Off In WOTEF ZX Spectrum
Some of the more 'fancy' moves such as the flying kick could be effective against the lower ranked opponents, but as you moved up through the DAN'S, hard sharp economy of movement and quick strikes were the moves that would get you through.

Points were awarded both in numerical and traditional karate scoring. A well executed flying kick was worth 1000 points and also 1 'full point' in the karate scoring system, which were represented by the Ying/Yang symbol. 2 'full points' were required to achieve victory, although if the bout was not over after the 30 second time period then whoever had the most 'karate points' was declared the winner.

As you progress through the levels your opponents definately become more wily and difficult to overcome. Your opponent always looks the same (the same graphical character), but his skill level and intelligence increases as the DAN's get higher.

The game could never be 'finished' in a sense as once you reached 10th DAN, you kept on going until you had had enough or you were defeated.

On Release:
This arcade game was the talk of playgrounds and school yards up and down the land. The concept of the game was brilliant - nothing in the home market had ever been done to this level of excellence within the 'fighting genre'. The character graphics were well drawn and animated, and the three backgrounds that you would be fighting in were exotic and exciting. A lot of fun was had by friends in two player mode - beating each other up over your ZX Spectrum keyboard had never been so much fun.

The test of time:
Well we here in Spectrum Games reckon that The Way of the Exploding Fist has stood the test of time pretty well. It still has a degree of playability and the opponents provide a stern challenge the further into the game you go. By today's standards it is a simple fighting game, but this title really paved the way for further beat em ups such as International Karate, the conversion of Yie Ar Kung Fu, sword swinger Barbarian and dare I say it, Street Fighter. Little touches like your character tightening his belt and bowing towards you after you have beaten your opponent highlighted the quality of the game. Nice one Melbourne House.

So - watch anything with Chuck Norris in it, get your mind in the zone, and give this one a go. You'll get a kick out of it.

This classic arcade fighting game for the ZX Spectrum is definately worth another look after all these years.

We recommend getting hold of the real Sinclair hardware - but if not then download a ZX Spectrum emulator and download Way of the Exploding Fist for the ZX Spectrum. Alternatively you could try and play it online.

GENRE: Arcade game (beat em up)
RELEASE DATE: Autumn of 1985
RELEASED BY: Melbourne House
DEVELOPER(S): Greg Holland, Stephan Taylor, Damian Watharow, Greg Barnett and William Teng
PRICE: £8.95 - UK

Martial Arts exponent Bri overcomes all takers and takes you on a tour of the three in game backdrops - classic arcade action:



Classic GamesArcade Games and ZX Spectrum Games

The Retro Brothers Favourite ZX Spectrum Games...

Jetpac Remake