ZX Spectrum Games

ZX Spectrum Games
Showing posts with label Missile Command Games. Show all posts
Showing posts with label Missile Command Games. Show all posts

3 Nov 2009

ZX Spectrum Games - Armageddon - ZX Spectrum retro game

Spectrum Games ArmageddonZX Spectrum Armageddon
Since we've been in Missile Command mode lately, here's another classic arcade game for you ZX Spectrum enthusiasts.

Armageddon was Silversoft's effort at Missile Command - and it wasn't too bad at all.

Released for the ZX Spectrum at the tail end of 1983 at £5.95 - Missile Command type games seemed to be going through a purple patch.

As was standard for Missile Command you had three missile silo's to use (and defend) as well as six cities to protect from the incoming threat.

No only were there plenty of missiles raining down from the top of the screen, low flying aircraft and satellites also roamed across the screen dropping their own projectiles. Nasty.

There were even some heat sensitive missles which could 'hover' over a mid air explosion, waiting for the cloud to dissapate before continuing downwards towards your cities and silo's. Once again, nasty.

Silversoft's Armageddon on the ZX SpectrumAs you progressed through the levels the difficulty increased with thicker waves of missiles to destroy which dropped from the sky more quickly.

There's nothing much more to say about this version. It was quite close to the arcade game apart from the movement of the cross hair. Your targetting reticle just didn't move on par with the arcade version or indeed other versions available on the ZX Spectrum.

This aside it was another decent version of Missile Command on your Speccy, but it wasn't quite as good as Oceans Armageddon or the best of the bunch - Missile Defence.

On Release:
Well this was a latecomer to those Missile Command type games on the Sinclair Spectrum and it didn't do quite as well as other versions. It's not a well known classic anyway!

The test of time:
Well what can I say? It's Missile Command and it's not bad. Playable enough but it won't hold your attention for a long while. Here in Spectrum Games we reckon you should give it a go - but if Missile Command is your bag then try the other versions.

This classic (unofficial) arcade conversion is worth another look after all these years.

We recommend getting hold of the real Sinclair hardware - but if not then download a ZX Spectrum emulator and download Armageddon for the ZX Spectrum. Alternatively you could try and play it online.

Please see our other ZX Spectrum games reviews and programmer interviews - all links are in alphabetical order. Cheers guys.

GENRE: Arcade game
RELEASE DATE: Tail end of 1983
RELEASED BY: Silversoft
DEVELOPER(S): C Knight
PRICE: £5.95 - UK

Incoming ballistics rain down... classic arcade game action:


Classic Games and Arcade Games
A classic arcade game

23 Oct 2009

ZX Spectrum Games - Armageddon - ZX Spectrum Classic Game

ZX Spectrum Armageddon
Another Missile Command type arcade game, Armageddon was released on the ZX Spectrum by Ocean Software in 1983.

As was usual for Missile Command type games (it was based on Atari's classic arcade game after all) you had to defend six cities from annihilation by incoming missiles.

The incoming missiles were represented by lines which moved further down the screen towards your cities (you did not have missile silos in this version). This version also featured satellites which would roam across the screen and drop missiles downwards too.

Spectrum Game Armageddon
This game was slightly different from other offerings in the way you launched your counter attacking rockets.

As you moved your targetting cross-hair around and fired, instead of a 'line' shooting up from your missile silo a rocket would actually fly to where your cross-hair had been and detonate on target. This made the game a little different and was actually a pretty cool effect back in 1983!

You only had a finite supply of missiles to play with so being over zealous with the trigger finger was not a good idea.

Armageddon by Ocean on the ZX Spectrum
Your missiles exploded quite nicely with the usual expanding 'balloon' cloud effect which could take out a cluster of enemy objects in one go.

Another unique feature of this retro game was the wrap around playing screen. Missiles could come down at an angle to disappear off the screen only to reappear at the same point on the opposite site. This made planning your next moves more challenging.

As you advanced through the levels the amount of missiles to destroy increased as well as the pace of the game.

Armageddon was actually quite easy to play and the early levels are not too difficult to master. As such it was fun to play but had little lasting appeal as it really should have been more difficult.

On Release:
Well Missile Command games were popular and quite a few were released for the ZX Spectrum. The main downside to any Spectrum versions was the lack of a trackball controller. Anyway - Ocean's effort was pretty good, playable and even had a decent 'arcade' feel to it. It was one of the better versions of the arcade game and was a reasonable hit.

The test of time:
Well here in the land of Spectrum Games we like a bit of Missile Command now and again. This version is actually pretty good, but it is a bit too easy, even for an old-stager like me! Personally I think the best Speccy version is Keith Burkhill's Missile Defence - but this one is definately worth a look.

Give Armageddon a go - the classic arcade gameplay is still there.

We recommend getting hold of the real Sinclair hardware but if not then download a ZX Spectrum emulator. Alternatively you could try and play it online.

Please see our other ZX Spectrum retro game reviews - all links are listed in alphabetical order. Cheers guys.

GENRE: Arcade game
RELEASE DATE: 1983
RELEASED BY: Ocean Software
DEVELOPER(S): Adrian Sherwin
PRICE: £5.90 - UK

Armageddon it...


Classic Games, Arcade Games and ZX Spectrum Games

12 May 2009

ZX Spectrum Games - Missile Defence - ZX Spectrum retro game

ZX Spectrum Missile Defence
Our last review (Space Harrier) was of a later arcade conversion developer by Keith Burkhill and this game is yet another great conversion by the same programmer.

An earlier release for the ZX Spectrum, Missile Defence was released in 1983 by Anirog software - and remains probably the best (and unofficial) version of Missile Command available for the Sinclair machine.

ZX Spectrum Missile Defence
The arcade game of Missile Command was originally released by Atari in 1980. Players loved the simplicity of the game and the novel trackball method of controlling the cross-hair.

Needless to say, as well as Space Invaders and Galaxians, Missile Command had to be converted to the home format, and Missile Defence was one of many conversions.

This retro arcade game involved defending a group of cities against ariel bombardment from incoming ballistic missiles and smart bombs. Your six cities (although in this version it seems that you are defending large vehicles) were dotted along the bottom of the screen and you had three missile silos of your own with which to mount your defence.

Each silo contained ten surface to air missiles giving you thirty missiles in total. A cross-hair was displayed on the screen showing where your missile would detonate when fired. As the enemy missiles rained down you would have to position your cross-hair at the nose of each one to destroy them in mid air.

Your surface to air missile would explode and expand out nicely, taking out any missiles which came into it's 'detonation cloud'. It was possible to destroy multiple inbounds that were converging on each other with one well placed shot.

As well as the incoming missiles, aircraft would also fly across the screen dropping even more missiles and sometimes smart bombs. The smart bombs were difficult to destroy and required a direct hit on them to take them out, otherwise they would 'bobble' above your own missiles detonation cloud before continiuing to drop towards the ground.

Missile Defence - ZX Spectrum
As you progressed through the game, each level increased in speed with the enemy missiles raining down on you more quickly and in greater numbers than before. Once you got to level 9 the speed of the game was incredible and you would be doing well to survive it at all.

Bonus points were awarded at the end of each level for each 'city' still intact and for any spare ammo you had left over. Bonus cities were awarded for a certain amount of points too, but you were only awarded with one if at least one of your current cities had been destroyed.

Players also had to ensure that their missile silos were not taken out too, otherwise you would have nothing to shoot with and would watch helplessly as the ariel bombardment rained down and wiped out everything on the ground.

Controlling the game was one issue which may have put ZX Spectrum gamers off. Keyboard control was with the dreaded cursor keys (although your trusty reviewer here never had a problem using the cursors) and keys 1,2 and 3 to fire from silo's 1,2 and 3 respectively. Joystick control was somewhat easier, but you always fired from the central silo (number 2) with this particular silo being re-stocked from silo's 1 and 3.

This could leave you at a disadvantage sometimes depending on what area of the screen you were shooting at - so using the keyboard really was the best option for high score seekers.

The game could never be 'completed' and just kept going and going until your poor old trigger finger couldn't keep up anymore. Anything past level 9 on Missile Defence was insanely difficult - it was a case of laying down a blanket of fire and hoping for the best!

On Release:
This arcade game was pretty well received, but 1983 was still the early days for Spectrum gaming. People who did pick it up marvelled at the fast gameplay, the good sound effects, (the missile zapping sound, the explosions and even the 'extra' award were suitably 'arcadey' (and really captured the spirit of the original) and the addictive qualities. Anyone who liked Missile Command would keep coming back for more - it definately had that 'one more go' factor. At £5.95 it was properly priced, and for 16K Spectrum owners it was one of the best titles they could obtain.

The test of time:
Well here in the land of Spectrum Games reckon that this is the best Missile Command conversion for the Spectrum that you can play. It is still very playable and on the later levels is a real challenge. The speed of the game is impressive, and it suffers from very little slowdown at all. The sound effects are great, especially considering the year the game was released. The fact that it could run on a 16K Spectrum makes this game (in our book) a true classic arcade game. Well done to Keith Burkhill and Anirog software.

This classic game (unofficial) is worth another look after all these years.

We recommend getting hold of the real Sinclair hardware - but if not then download a ZX Spectrum emulator and download Missile Defence for the ZX Spectrum. Alternatively you could try and play it online.

Please see our other ZX Spectrum games reviews and programmer interviews - all links are in alphabetical order. Cheers guys.

GENRE: Arcade game
RELEASE DATE: 1983
RELEASED BY: Anirog Software
DEVELOPER(S): Keith Burkhill
PRICE: £5.95 - UK

Mart shows he is still a dab hand with the cursor keys and puts up a valiant fight against the enemy in an excellent version of the classic arcade game:



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