ZX Spectrum Games

ZX Spectrum Games

4 Aug 2010

Spectrum Games - Light Force - Classic ZX Spectrum Game

ZX Spectrum Light Force
This is a classic arcade shmup released by the cool sounding FTL, which was an off-shoot of Gargoyle Games who were famous for the likes of Tir Nar Nog and Dun Darach.

Anyway, this game must go down as one of the better vertically scrolling arcade games on the ZX Spectrum, and when it was released in November of 1986 it caused quite a stir.

It also had a pretty cool back story. How's about this for a slice of epic pie?

LIGHTFORCE is for VENGEANCE... LIGHTFORCE is the Punishment Arm of Galactic Fighter Command.

A bunch of human colonists had settled around Regulus for a number of years when, one one FATEFUL DAY... alien craft began to land at key installations around the human settlements!

So, instead of sending a galactic army to respond to the alien threat it's lucky old you who has to go in single handed and save the day. As well as the galaxy. All in all it's all a pretty much standard arcade game 'excuse' to drop you into the action.

Those alien invaders will rue the day that they took on you in your Light Force fighter! Probably.

So, the scene was set for you to emerge from light-drive and send the aliens scuttling home with their tails between their legs. If they even have tails that is.

All you really need to know is that you have to blast the sh*t out of hordes of enemy ships, ground based turrets and energy domes.

The screen scrolled from top to bottom and you could move your ship up, down, left and right. It was also equiped with a double barrelled lazer cannon for blasting those nasties to kingdom come.

The aliens would swarm from different points of the screen, coming in from the side, swooping in from the top and even rushing in from the bottom of the screen.

What was immediately apparent was the lavish colour splashed throughout the game. The aliens were multi-coloured, green and blue planets scrolled smoothly past and yellow/green enemy space platforms were there for you to gleefully destroy.

The game didn't just take place in space though. Oh no. You could descend to each planet's surface by destroying the invaders orbital stations which allowed you to descend to the surface and take out the control stations there. Once you had blown the lot away it was onto the next planet, giving plenty of level variety throughout the game.

There was a jungle planet, an ice planet, a barren desert planet, and finally the alien factories. Destroying the factories meant victory - and you sent those alien slimeballs back across the space pesos. Each control station destroyed added a hefty bonus to your score too.

Aside from the planets there was also a lovely asteriod field to negotiate, which meant quick reflexes and a cool head.

You could also pick up extra weapons (typical arcade powerup) from time to time.

On Release:
This game was praised for it's use of colour combined with smooth scrolling. Whilst the scrolling was not quite on a par with the likes of Cobra - it was still quite something to see colour splashed around moving smoothly with hardly any colour clash (take note Wally Week!). Graphically the game was amazing and the fact that it had plenty of arcade action sealed it as a must have game for shmup fans. Crash awared it a Smash and described the use of colour as revolutionary. The only downside was the spartan sound effects, but it was a small price to pay for pure eye (and trigger!) candy.

The test of time:
Well, if you like classic arcade games then you won't go far wrong. This game still plays quite well, the controls respond quickly enough and the enemy formations keep you guessing. I can see why this game was heralded all those years ago (I remember it well), and it's definately worth digging out again. Not bad. Not bad at all.

So, watch the Last Starfighter to get you all nostalgic then play this one again.

We recommend getting hold of the real Sinclair hardware but if not then download a ZX Spectrum emulator and download LightForce for the ZX Spectrum. Alternatively you could try and play it online.

GENRE: Arcade Game
RELEASE DATE: November of 1986
DEVELOPER(S): Greg Follis and Roy Carter
PRICE: £7.95 - UK

Classic Games, Arcade Games and ZX Spectrum Games

1 comment:

matt clarke said...

quality review guys! very much appreciated and a joy to see some interest in a game that nobody else knew about in my 80s school days and any other time in my life for that matter until now.

The Retro Brothers Favourite ZX Spectrum Games...

Jetpac Remake